[1]
“GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING”, ijai, vol. 6, no. 5, pp. 1265–1268, May 2026, Accessed: May 15, 2026. [Online]. Available: https://www.academicpublishers.org/journals/index.php/ijai/article/view/13421