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THE EFFECTIVENESS OF GAMIFICATION IN TEACHING ENGLISH VOCABULARY

Makhliyo Shermirzayeva , Namangan State university Faculty of World language 2nd course

Abstract

This article examines the effectiveness of gamification in teaching English vocabulary, highlighting its impact on learners’ motivation, engagement, and vocabulary retention. The study explores how digital platforms, mobile applications, reward systems, and game mechanics support vocabulary acquisition and enhance learners’ overall language performance.

Keywords

gamification, English vocabulary, motivation, digital learning, game-based learning.

References

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). Gamification: Using game design elements in non-game contexts.

Kapp, K. (2012). The Gamification of Learning and Instruction. Wiley.

Oxford, R. (2019). Language Learning Strategies in Vocabulary Acquisition. Oxford University Press.

Lee, J., & Hammer, J. (2020). Gamification in Education: Motivation and Engagement. Educational Psychology Review.

Statista. (2024). Global Learner Behavior Report.

Ministry of Public Education of Uzbekistan. (2024). Digital Language Learning Report.

Duolingo Research Team. (2023). Gamified Learning and Vocabulary Retention.

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How to Cite

THE EFFECTIVENESS OF GAMIFICATION IN TEACHING ENGLISH VOCABULARY. (2025). International Journal of Artificial Intelligence, 5(12), 398-400. https://www.academicpublishers.org/journals/index.php/ijai/article/view/8542