Articles | Open Access |

THE USE OF DIDACTIC GAMES IN INTERACTIVE LESSONS

Matnazarova Karomat Otaboyevna,Abduqaxxorova Sanobar Kadirjon kizi , Associate Professor at the Oriental University,Master's student at the Oriental University

Abstract

Didactic games play a crucial role in enhancing student engagement and comprehension in interactive lessons. By incorporating game-based learning strategies, educators can create a dynamic and participatory environment that fosters motivation, creativity, and critical thinking. This paper explores the theoretical foundations of didactic games, their benefits in interactive lessons, and practical strategies for effective implementation.

Keywords

didactic games,interactive learning,active learning,gamification,educational games ,student engagement,game-based learning,collaborative learning,problem-solving,learning,outcomes,motivation

References

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Crawford, C. (2003). Chris Crawford on Game Design. New Riders.

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Computers in Entertainment, 1(1), 20-20.

Smith, P. K., & Pellegrini, A. D. (2008). Learning through Play. Wiley-Blackwell.

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THE USE OF DIDACTIC GAMES IN INTERACTIVE LESSONS. (2025). International Journal of Artificial Intelligence, 5(02), 303-305. https://www.academicpublishers.org/journals/index.php/ijai/article/view/2721