Articles
| Open Access | GAME-BASED APPROACHES TO TEACHING READING IN EARLY EDUCATION
Samanova Shaxlo Baxtiyorovna,Qurbonova Mohlaroy Botirjon kizi , Uzbekistan State World Languages UniversityAbstract
This literature review explores the impact of game-based learning (GBL) strategies on early reading instruction. Drawing on recent studies, the paper examines the use of games targeting phonics, sight word recognition, reading comprehension, vocabulary acquisition, and reading fluency. Findings suggest that incorporating games into reading instruction can enhance learner motivation, improve foundational literacy skills, and support student engagement—especially among young learners with limited attention spans. The review also highlights the importance of aligning games with pedagogical goals to maximize educational outcomes.
Keywords
Game-based learning, early literacy, reading instruction, educational games, phonics games, sight word recognition, reading comprehension, vocabulary development, elementary education
References
Manzano-León, A., Ait Abdellah, H., Rodríguez Moreno, J., & Aguilar Parra, J. M. (2023). Play as a Learning Resource for Literacy Skills: a Systematic Review. Cadernos de Educação, Tecnologia e Sociedade. https://doi.org/10.14571/brajets.v16.n4.914-926
Masigan, J. K. S. (2020). Effectiveness of the Modified “Alpabasa”: A Game-Based Program in Teaching Reading among the Grades 3 and 4 Non-Readers. 3(2), 37. https://doi.org/10.22158/FET.V3N2P37
Tijms, J. (2023). Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial (v0.1). https://doi.org/10.7287/peerj.15499v0.1/reviews/3
Vocabulary Stars Best Online Vocabulary Program: Tests, games & practice for classroom use. (n.d.). https://vocabularystars.com/
Article Statistics
Downloads
Copyright License

This work is licensed under a Creative Commons Attribution 4.0 International License.