
PEDAGOGICAL POTENTIAL OF GAME TECHNOLOGIES IN DEVELOPING FOREIGN LANGUAGE SKILL
Nuriddinova Makhliyo Nuriddin kizi , Graduate in the theory and methodology of education and upbringing (preschool education)Abstract
In recent years, the integration of game technologies into foreign language instruction has become an increasingly prominent pedagogical strategy aimed at enhancing learner motivation, engagement, and linguistic competence. This paper explores the theoretical foundations and practical implementations of game-based learning (GBL) in the context of foreign language acquisition. Drawing on constructivist and communicative language teaching frameworks, the discussion highlights how digital and non-digital games can promote authentic language use, reduce learner anxiety, and foster interactive learning environments. The literature review synthesizes key findings from recent studies that demonstrate the effectiveness of game-based platforms—such as Duolingo, Quizizz, and MMORPGs—in supporting vocabulary development, speaking fluency, and intercultural communication skills. Furthermore, the paper addresses challenges related to curriculum integration, teacher training, and accessibility, emphasizing that the pedagogical impact of games is highly contingent on purposeful design and instructional alignment. Ultimately, this study argues that game technologies, when effectively utilized, can serve as transformative tools in modern language education, facilitating dynamic and learner-centered experiences that go beyond traditional classroom methodologies.
Keywords
game-based learning, foreign language acquisition, learner motivation, digital games, communicative competence, educational technology, language instruction, vocabulary development, interactive learning, pedagogy.
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