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EXPLORING THE ENHANCEMENT OF COGNITIVE SKILLS (ATTENTION AND MEMORY) AND MOTIVATION STIMULATION THROUGH GAMIFICATION TOOLS IN FOREIGN LANGUAGE LEARNING

Mamasaoliyev Sultonmurod Olimjon ugli , Andijon State Institute of Foreign Languages Student

Abstract

Gamification – the integration of game elements into the educational process – has become popular in recent years in foreign language learning, as this approach stimulates mental resources, activating attention and memory. Studies show that when gamification is applied, learners' working memory and attention significantly improve. For example, according to data from The Open Psychology Journal, game elements such as points, rewards, and leveling help learners concentrate and enhance their ability to process complex linguistic materials. Additionally, gamification makes repetition of language topics more interesting, aiding better retention of information in memory. This article examines gamified tools such as Duolingo, Kahoot, and Quizizz, and analyzes their impact on English language learning among individuals aged 10-30, including cognitive skills (memory, attention, adaptability) and motivation.  

Keywords

Gamification, foreign language learning, cognitive achievements, Duolingo, Kahoot, Quizizz, motivation, youth education.

References

Pichugin, A., et al. (2023). The Impact of Gamification in English Language Learning. Frontiers in Psychology.

Aibar-Almazán, A., et al. (2024). The Impact of Kahoot on Cognitive Skills. Frontiers in Psychology.

Akhyar, Y., & Roslaini, R. (2025). Gamified Learning with Quizizz. Journal of Educational Technologies.

Mahmoudi, S., et al. (2025). Electronic Gamification in Children. Iranian Journal of Educational Psychology.

Shen, Y., et al. (2024). Gamification and Motivation in ELL. Frontiers in Psychology.

Luo, H. (2023). Systematic Review of Gamification in Language Learning. PMC.

Open Psychology Journal (2024). Cognitive and Motivational Benefits of Gamification in English Language Learning.

PMC (2023). Effectiveness of Gamified Tools for Foreign Language Learning.

PMC (2024). The Impact of Gamification in ELL.

ResearchGate (2023). Gamification in Foreign Language Teaching.

Frontiers (2024). The Impact of Gamification on Motivation.

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ERIC (2023). The Impact of Gamification in English Language Learning.

ScienceDirect (2022). The Impact of Gamified Learning.

IJIET (2024). The Impact of Online Gamified Tools.

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EXPLORING THE ENHANCEMENT OF COGNITIVE SKILLS (ATTENTION AND MEMORY) AND MOTIVATION STIMULATION THROUGH GAMIFICATION TOOLS IN FOREIGN LANGUAGE LEARNING. (2025). International Journal of Artificial Intelligence, 5(10), 420-423. https://www.academicpublishers.org/journals/index.php/ijai/article/view/6801