Articles
| Open Access | MODERN TRENDS IN ENHANCING THE DIGITAL COMPETENCE OF SCHOOL TEACHERS IN OUR COUNTRY
Davronova Farangiz Ilkhom kizi , Student, Faculty of Economics, Karshi State University Ochilov Akram Odilovich , Doctor of Economics, Professor of the Department of Economics at Karshi State UniversityAbstract
This article examines the necessity of enhancing the digital skills of school teachers in Uzbekistan and explores modern educational trends. It highlights the benefits of integrating digital technologies into the educational process to increase students' engagement and academic performance. Additionally, the article analyzes ongoing initiatives aimed at equipping teachers with digital competencies through online courses, interactive tools, and national and international projects. These trends are evaluated as effective measures to prepare educators for the digital age and demonstrate their role in improving the quality of education in Uzbekistan.
Keywords
Digitization, digital age, quality of education, COVID-19, pandemic, strategy, standard, DigCompEdu, ISTE, gamification, MOOC, Coursera, edX, Udemy, Google, Microsoft, Education, Virtual, cloud technology, electronic platform.
References
The “Uzbekistan – 2030” Strategy approved by Decree No. PF-158 of the President of the Republic of Uzbekistan dated 11 September 2023: https://lex.uz/ru/docs/-6600413
Resolution of the President of the Republic of Uzbekistan No. PQ-4699 dated 28 April 2020 “On Measures for the Widespread Introduction of the Digital Economy and E-Government”: https://lex.uz/docs/-4800657
“Do You Know the Terms and Concepts Related to the Digital Economy?” – article, https://mitc.uz/uz/news/1554, by Nurulla Abdullayev, Adviser to the Minister of Information Technologies and Communications Development
Sources: https://commission.europa.eu/index_en; https://iste.org/
Source: OECD – Future of Education; OECD – The Future of Education and Skills 2030: https://www.oecd.org/education/2030-project/
Massive Open Online Courses (MOOC) Platforms:
Coursera: https://www.coursera.org
edX: https://www.edx.org
Udemy: https://www.udemy.com
Gamification in Education:
The Learning Guild – Gamification: https://www.learningguild.com
Edutopia – Gamification: https://www.edutopia.org
Google for Education: https://edu.google.com
Microsoft Education: https://education.microsoft.com
Google Classroom: https://classroom.google.com
Microsoft Teams for Education: https://www.microsoft.com/en-us/education/products/teams
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